/*
Copyright (c) (2012) (Anthony Bigot, Vincent Loppin)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software
and associated documentation files (the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge, publish, distribute,
sublicense, and/or sell copies of the Software, and to permit persons to whom the Software
is furnished to do so, subject to the following conditions: The above copyright notice and
this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/

#ifndef BOARD_H
#define BOARD_H

#include <vector>
#include <Core/drawable.h>
#include <Core/square.h>

namespace Core{
    typedef std::vector<Square *> SquareCollection;

/*! \class Board
  * \brief Management of the game board
  * \author Anthony BIGOT & Vincent LOPPIN
  * \version 1.0
  *
  * Inherits Drawable
  * Management of the board using integer units
  * A board contains a collection of squares (see class Square)
  * The center of the board is always at position in (0,0,0)
  *
  */
    class Board : public Drawable
    {
    public:
        Board();
    };
}

#endif // BOARD_H
